Circa Diem

Circa Diem

I developed a card game to reflect the relationship of time and space, aimed specifically at RISD students.

The title Circa Diem is a play on “circadian” and “carpe diem",” as it’s meant to reflect the daily temporal balance a student must strike to succeed and stay sane!

 
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The game design came easy, though the graphic design was pushed through several stages of iteration and game-testing. Eventually I landed on a design that was easy to read, without compromising the amount of text (which was necessary to the game).

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Research for the project included several interviews with students about what they find themselves struggling to balance with and particular situations they’ve had to compromise their time for. The user-testing was primarily several rounds of game-play with my friends, watching my friends play and also participating myself.

A silent round was played for the final critique.

(I won.)

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